PART TWO: Cake Frosting’s Awesome, But It’s Better With Cake
So, in the past year or so, I’ve gotten involved with three gaming campaigns – I’m a player in a D&D 4E game, and I’m also in an Exalted game … and most recently, I’ve started running a Gamma World 4E game as well. And all three, to be honest, are great. I enjoy playing in them immensely … in no small part because the combat in both games can be spectacular. In the Exalted game, I play a character who’s a cross between Bruce Lee and Sherlock Holmes, and the wuxia-styled fights he’s been in have been fucking epic. In the D&D 4E game, I’m playing a minotaur barbarian who races around the battlefield like a madman, slamming opponents into each other, taking out multiple opponents with a single swing of his axe … again, epic. And the Gamma World combats have been lots of fun as well.
I’ve been pretty vocal about how my main issue with the older game systems I’ve played (like 1st edition AD&D) is that the combat’s limited. As mentioned before, for most melee combatants, the fight boils down to “I hit it with my sword” – no chandelier moments, unless you start houseruling things. This certainly isn’t the case with D&D 4E, or Gamma World 4E – there’s plenty of options, and plenty of exciting ways of doing things. And as for Exalted … not only can characters swing from the chandeliers, it’s expected – and not only is it expected, it’s also expected that your character’s going to rip the chandelier from the ceiling, bludgeon one opponent with it, then start throwing the crystal shards hanging from what’s left of it around like darts …
So, combat for these more modern games … I like their complexity. I like the options.
Sort of.
(You knew there was going to be a catch, right?)
So, you hate the blahness of “I hit it with my sword”. That’s not an issue in the games you’ve just mentioned … so what’s the problem?
Well … this might not affect every gamer out there, but as I’ve gotten older, my available time for gaming has diminished appreciably. I look back at the games I played in high school and college – there were times I gamed two, maybe three times a week! – and I shake my head and smile. Especially because much of that gaming turned into all-night gaming marathons, where we’d start rolling dice at sunset and keep going until sunrise the next day. At this point in my life, for the majority of my gaming friends and myself, between work, family obligations, and that annoying contrivance known as ‘real life’ … squeezing in just about any time for gaming can often be a challenge. I’m kind of proud of the fact that I can usually squeeze in one game a month, on rare occasions two. And those games tend to be just a few hours – a session’s maybe 5-6 hours if it’s on a weekend, and 3-4 if it’s after work.
Why does this matter?
Well … as the DM of my D&D 4E campaign wrote about in his blog, combat in 4E – and in Exalted – take a lot of time. It’s a natural enough consequence, I suppose – when you have lots of options, and the ability to do lots of really cool things that affect both friends and foes on the battlefield, that takes time. Figuring out what powers to use, how they can be used in conjunction with other characters’ powers, the effects of those powers in terms of movement and conditions … I don’t think any single action takes a particularly long time, but when there’s combat taking place in an interesting environment, against a lot of opponents … it adds up. A lot.
I kept track of the time spent on combat the last time I ran Gamma World – we played from roughly 2 PM to 8 PM, with an hour for pizza, and an hour for just general kibitzing … similar, I’d imagine, to a lot of gaming groups. So, four hours of ‘serious’ gaming.
Of the two combat encounters we had … one was an hour and a half. The other was an hour and forty-five minutes. Three and a quarter hours, simply for fights … and forty-five minutes left for ‘everything else’. And this is with an experienced gaming group, where there’s a minimum of flipping through rulebooks, and where most people have a pretty good grasp of the rules.
I’ve found that the same applies to my D&D 4E game – love running my minotaur barbarian, but the majority of most game sessions is pure combat. And in my Exalted game … we play after work, between 7 and 11. Again, once you factor out the pizza and the fine art of bullshitting between good friends, combat eats up most of the night.
So what’s wrong with this?
If you like combat-centric games, then, well, nothing. And there’s nothing wrong with that.
If you have tons of time for gaming, then, well, nothing. If I could play the way I used to – until sunrise, without worrying about inconveniences like a job – I don’t think I’d mind so much. But with gaming time at a premium – it matters.
For myself – and for a bunch of the folks who I game with – combat should be a part of the game. It shouldn’t be the game. And in many ways, that’s what these various campaigns feel like – combat, with a sprinkling of ‘other stuff’ tossed in there. Yes, it’s possible to have a combat-free session of Gamma World, or Exalted – and maybe there will be one, at one of these sessions – but it doesn’t seem possible to have a short combat session. Once it starts, you’re really in for the long haul.
It’s partly my gaming philosophy, for lack of a better term. When I first ran games, back in my misspent youth, the games focused mostly on exploring and investigation. And there were plenty of opportunities for pure roleplaying during that time as well. The exploring, the roleplaying, the investigation … stories would develop from all these interactions, and somewhere in there, there would be some combat, to resolve an issue, or as a means of furthering what the characters wanted to do, or where they wanted to go. The combat punctuated what was happening. It was the cherry on top of the sundae, or the frosting on the cake.
And when handled like that, I always felt the combat meant more to the players. Yes, sometimes they were just fighting a random goblin tribe … but sometimes, they were fighting the evil overlord, who they’d learned about from talking to a baroness, or a merchant, or a sage … and sometimes, they’d even talked with the evil overlord, without knowing his dastardly plans. And so, when they finally met up with the overlord, with swords drawn … there was context to the fight. It meant something, and it often meant something pretty cool.
Can you still do that in D&D 4E? Absolutely.
But you’ve got less time to do it. Much less. With so much time spent on the combat, there’s far, far less time for the exploring, the investigation, and the roleplaying … and to my way of thinking, it’s not as much fun. You’ve got the tastiest part of the cake – the frosting – but not much cake. And in my opinion, the frosting’s just not as good without the cake.
So … what to do?
Honestly, I don’t know. I’d love to find allowing the best elements of the types of games I like – one with fast-moving combat, allowing for more investigation/exploration time … but with options allowing a cinematic style of combat and the oft-mentioned ‘swing from the chandelier’ moments. Spirit of the Century is a game I’ve purchased but not yet played that I think will let me do that … but I have yet to put it to the test.
In the meantime, despite my reservations about D&D 4E, Gamma World 4E, and Exalted … I’m still enjoying those games a lot. And more importantly, I still enjoy playing those games with my friends.
Which, in the end, is a best reason to play any sort of game in the first place.