I’ve been dabbling with D&D 4E as of late.
I’ll be honest … the initial choice, to be honest, was not my first. There’s a number of other games I’d rather be messing around with at the moment, most related to the older versions of D&D, not the newest. But given the interests of other players I game with, D&D kept coming up as the option du jour – it was what other people wanted to play, and while it wasn’t my first choice (or my second), I still like 4E. So, I bit the bullet.
The current gaming group is comprised of a bunch of veteran gamers and a few fellow freelancers (Rick Maffei and Ken Hart, among them!). I’m not quite sure how we latched onto this, but we came up with the idea that Rick and I would run two simultaneous 4E campaigns. I’d run one for a few sessions, then Rick would run his for a few sessions, and we’d alternate accordingly from there.
My own first sessions as DM were interesting – they probably deserve their own post – but suffice it to say that while I didn’t dislike running the game, it did mean shaking off a lot of rust as a DM, and getting a table full of people more acclimated to a (relatively) new gaming system, namely 4E … myself included. There was a lot about my own adventures that I thought could’ve been done better in hindsight. Not a bad thing, just … well, let’s say I’m looking forward to my own next sessions so I can put some of the lessons learned into practice!
At the end of my own first “campaign arc”, it was time to start Rick’s campaign. Which was something I very much was looking forward to. I rarely get to game as a player at this stage in my life, so any opportunity to do it … awesome. I also think that collectively as a group, the players at the table had gotten familiar enough with some of the nuances of 4E that the game was starting to run smoother. Based on some e-mail discussions being batted around prior to Rick’s first game, we’d also finally gotten familiar enough with the system to go beyond combat just started, what do we do? to one of the strengths of 4E – namely, how does my character work most effectively with the rest of the group? Synergy in 4E is an awesome thing, and by the end of my last session, I felt like everyone was getting comfortable with it. I felt pretty sure we’d be working well as a team in Rick’s first game.
And so … time to make a character. Something I’m not familiar with, at least not lately.
I’d spent some of our BS time during one of my games discussing Players’ Handbook 3, which I didn’t like very much on first perusal. One of the things I hated was the inclusion of the minotaur as a character race. I just don’t like the idea that in the name of “parity” and “balance”, the minotaur character race is weaker than the minotaur monster, and is limited to some pretty wimpy (IMO) bonuses. +2 to Strength? Gee, thanks. They just seemed, well, lame to me.
Besides, minotaurs are monsters. And you just didn't play monsters in First Edition. Or Second Edition. It was something I never did, never wanted to do, and anytime I ever heard about someone doing something like that, I thought it was pretty dumb.
So I couldn’t see myself ever playing one.
So, off to the Character Generator on DDI. Being the grognard I am, I promptly crank out a dwarf cleric, then an elf wizard. Both look pretty good! I look them over, trying to decide which one I want to play …
… and I realize the answer is neither.
Here’s where I’m a grognard hypocrite. I like the idea of classic stuff, but if you give me new and shiny shit, I want to play with the new and shiny. I’ve played elf wizards, and dwarf clerics. Been there, done that. I like new stuff. Much as I can bitch and moan about “I liked things better the old way” – and a lot of times, that’s absolutely true! – it doesn’t mean I always like old or “classic” stuff. Sometimes trying out new stuff is good, too. It’s fun to step into unknown territory with the shiny new stuff and see how it works.
So, no elf wizard. No dwarf cleric. What to make?
I think about the dumb minotaur. What would a good minotaur character look like? I think about it enough that I decide to trying making one, if only to prove to myself how ridiculously lame minotaurs are as a character race.
So I make a minotaur barbarian. I look it over when it’s done.
Holy shit, he’s really good!
How good?
Our first adventure in Rick’s campaign took place this past Sunday. Suffice it to say I had a tremendous amount of fun, as did all the players at the table. Ken does an outstanding job of recapping the action here, but I’ll just say I’m really looking forward to playing my new character Tarthon – the minotaur barbarian – again next month.
I still feel like quite the gaming grognard. I keep eyeing the old Basic D&D module of “The Lost City”, and I want to run it again someday. I’d like to give Labyrinth Lord with the Advanced Edition Companion a proper test drive. And I have these odd ideas of running Star Frontiers as well.
But in the meantime, I’m playing a minotaur barbarian in D&D 4E and having a blast.
Gotta love the shiny!


